The World of Carmen Corbol–The Djinn


Ancient beings, the Djinn were created before angels and mankind. Gods/Goddess created the Djinn with smokeless fire and the spirit of the universe to watch over the newly discovered world they wanted to rule. Djinn hated their rule over their lives, they rebelled, resulting in the God Wars. After hundreds of years, Djinn finally won their freedom. During that time, the God/Goddess created their angels after learning where they went wrong with Djinn. They had given the Djinn freewill and godlike powers.

After the wars, the Djinn created their own realm, living side by side mortals. And while they can go and come as they please, mortals can’t, unless a Djinn brings them over.

Some semblance of peace fell over them, and they began to carve out a life not under the control of the Gods and Goddess. Some Djinn have chosen to live in the mortal realm.

But the clan leader of the Ifrit wanted more. Iblis desired to become a God among his people and wanted to rule with an iron fist. But, the Djinn didn’t want to be control again. A civil war ensured resulting the tribes splitting. Many tribes moved north. Some of those tribes intermarried with Norse supernatural beings while others held true to purity of the race.

Over the centuries, relations between them improved and many arranged marries were made through the upper classes.

Northern Djinn Tribes

Northern Djinn live in the realm with Norse supernatural beings. Nordic Djinn are descent of powerfully fierce protectors, mystic, influential wish-granters. In the Djinn Wars, they sided on the side of the good and wanted to continue their role of human protectors that the Gods/Goddess had charged with. They didn’t want to rules by an overlord who held onto old grievances.

Northern Tribes


Few in numbers, and oldest among the tribes. Very powerful. Like to leave near coasts and waterways. Vulnerable to copper and iron. Masters at controlling weather and water.


More likely to interact w/humans. Sided w/mortals during the great war. Least magical Vulnerable to copper.


The youngest of the tribes. They are vulnerable to copper. They are more conservative & have fewer interaction w/mortals.

Southern Djinn

Southern Djinn are meaner and more aloof. They are greedier with their wishes and have a stronger dislike for humans. They are the tricksters of the Djinns and often times like to hurt humans. Southern Djinns have allied themselves with demons, although some Northern Djinn do too. It is more likely you’ll find those southern in deep cahoots with evil demons.

Southern Tribes


Second in power to the Marid. They prefer to live in hot, deserts. They are violently opposed to mortals. They are tricksters.  In league w/demons and often use hold against the Marid for saving Jinn from being destroyed by their hands.


Created during the Djinn wars by the Ifrit and their Demon allies. They are the most depraved. They rrey on living and dead. Driven by crazed lust to feed. They are vulnerable to iron.



They are hybrids of human-like and animal-like forms, and may account for some of our encounters with mysterious creatures. They are the least powerful.


Ability to wield elemental powers such as air, earth, fire, water, and spirit. Depending on clan a Djinn is born to, they may be stronger in one than the others. There hasn’t been a Djinn who could wield Spirit since the God Wars.

In the past, Djinn were born with wings, but after the God Wars, part of their punishment was the loss of their wings. On rare occasions, a Djinn will be born with wings, however, they never fully develop.

Djinn are not immortal, that was also taken from them, but they are longed lived. When djinn are born, they are vulnerable and death can come easily to them as mortals until they reach about 50 years old.

Djinn are natural shape shifters and can change into animals or the elements they can wield. However, unlike animal shifters, Djinn don’t share a conscious mind with the animal they change into. But, if they if they stay in their animal form to long, it’s hard to shift fully back into a bipedal form and keep the animal’s biology.

As a Djinn ages, their power increases and become strong in the amount wield at given time.

Djinn have superior communication skills: (a) they ability to persuade anyone, (b) ability to translate, comprehend, and speak any language.

Djinn are extremely charismatic and have personal charm.

Djinn have a multiplitude of psychic powers, including:  Energy Manipulation ,ESP, alter reality, astral travel, sychometrist, retrocognitor, lucid dreamer, remote-viewer, clairsensitive,  psychic empathy, psychic healing, telepathy, telekinesis, pyrokinesis,  psychometry precognition,  body levitation, intuition divination, clairsentience clairvoyance, clairaudience,  channeling , aura reading,  astral projection, flaring – an ability to flare construct, in other words, to make it visible to the naked eye.

Djinn are born with innate powers and are pretty much limitless in what they can do. Some powers cross all familial lines.

Closest supernatural relatives are the Elves and Fae. They share a lot physical similarities such as sparkling, iridescent skin, sometimes they have pointy ears. Tend to be arrogant and share free will.  They also love shiny bobbles and anything silver.

Djinn Auras/Fire

Djinn’s auras and fire are reprehensive of the power they wield.


Most powerful of all. Little know about them.

The color represents elegance, sophistication, formality, power, strength, illegality, depression, morbidity, night, death.


Second powerful. Usually held by the Marid.

The color represents peace, professionalism, loyalty, reliability, honor, trust, melancholia, boredom, coldness, winter, depth, stability, conservatism.


Also second powerful. These Djinn were formaly blue, but worshiped in Iblis and their goal is to destroy all humans. Enslave their own kind and in rare cases humans.

Red represents: warmth, love, anger, danger, boldness, excitement, speed, strength, energy, determination, desire, passion, courage, socialism.


Third powerful. Usually held by Jinn and Ifrit

Yellow represents attention-grabbing, comfort, liveliness, cowardice, hunger, optimism, overwhelm, intellect, happiness, energy, conflict.


Least powerful.

Green represents durability, reliability, environmental, luxurious, optimism, well-being, nature, calm, relaxation, Spring, safety, honesty, optimism, harmony, freshness.

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